![]() * Fixed a bug preventing the player from attacking, blocking or grabbing after blocking and catching an unequippable item (pills, slo-mo, strength boost, etc.) * ScriptAPI: Fixed a bug where IPlayer.SetUser() would not properly update the player's team in the scoreboard and HUD. * Fixed a bug where you couldn't kick immediately after sheathing a gun in some situations. * Fixed a bug where you would be unable to perform certain melee actions immediately after dropping a weapon in some situations. ![]() * Fixed a bug where rolling could get unintentionally delayed if you kept alternating between standing/crouching after a melee weapon breaks during a melee attack. * Pressing the "sheathe weapon" button will now cancel queued weapon equipping (noticeable for throwables and automatic weapons in some situations). ![]() * Removed the magnum from the "Streetsweeper Sweep-up" challenge. The time you need to stay out-of-sight before Streetsweepers can target other opponents reduced from 2.0 to 1.7 seconds. This now also resets the target the Streetsweeper is chasing, making for a better escape tool. The disable time from electrocuting a Streetsweeper using the Shock Batons increased from 2.5 to 4.0 seconds. Heavy metal melee weapons (Fire Axe, Hammer, Pipe Wrench and Lead Pipe) now deal bonus damage towards Streetsweepers. With a Strength Boost active, your melee damage towards Streetsweepers is doubled (except for the Chainsaw). Magnum and Sniper bullets can now one-shot Streetsweepers. Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more useful. Time between bursts increased from 3.0 to 3.5 seconds. * Streetsweepers have been tuned down to feel like a less impossible threat to deal with: * Updated some documentation related to scripting. * Added IPlayer.SetForcedBotTarget(.), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target. Players and Streetsweepers are enabled by default. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. * Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(.), IObject.GetTargetAIData(), IObject.SetTargetAIData(.), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. * Added Game.ForceStartSuddenDeath(.) to be able to start sudden death based on custom conditions from scripts. * Fixed a crash related bots taking cover while being shot at. * Fixed a crash related to Streetsweepers. * The tutorial now uses texts from the language XML file so it can be translated using the language tool. * Bots now aim towards the head if the head is the only exposed part behind a cover. See setweapon command for further detail.* Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames. For example, Clown BotFaction can spawn ClownCowboy, ClownGangster and ClownBoxer BotType, but cannot spawn Gangster. ![]() A BotFaction must have multiple BotTypes in the same theme. Each BotType has different outfits, starting weapons, modifiers, AI behaviors and special abilities. (Kinpin and bodyguards, BadSanta and his Elks)īotType describes a specific bot's appearance, stats and behavior. They are much harder to kill and is equivalent with several expert bots.īotFactions whose names prefixed with Boss will have at least one boss, sometimes spawn with its minions. Some BotFactions only have one bot, usually a boss.Ī boss is a much stronger bot and often come with special abilities: Mecha boss with bulletproof armor, Demolitionist who can one shot one kill. A BotFaction consists of one or many different bots in a specific theme, for example: Assassin, Police, Zombie. Print the current version of BotExtended. Print all other commands and arguments you can pass to BotExtended. Some commands may require one or more arguments. But if you want to customize or try out different bots, weapons or factions, this section is for you.īy default, the game spawns a random faction (See the faction list here) in team 4 in every match.Īll of the commands start with /botextended or /be. Has extremely high melee damage that can one-hit kill almost all life forms.īotExtended can be played using the default settings without you having to touch the command line.Health, Streetsweeper, Melee, Powerups, Secondary. Can equip 2 primary weapons: Assault Rifle and Grenade Launcher with Spinner powerup.
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